Build without the drama
Place housing, production and storage before your master plan becomes a very expensive pile of crates.
Hire workers and keep an eye on their food, rest and leisure. Then enter the shared market and compete with other players who also plan to buy low, sell high and ruin your margins.
Buildings are easy. Keeping the crew happy while other players move the prices is where management begins.
Place housing, production and storage before your master plan becomes a very expensive pile of crates.
Workers need food, rest and leisure. Apparently, calling everyone a resource does not improve morale.
Trade food, energy and materials with other players. Prices move, rivals scheme and your budget develops opinions.
Found a colony and hire the first brave workers willing to trust your planning.
Provide housing, food and rest before the crew files a complaint with deep space.
Read the shared market, compete with other players and turn a good deal into the next expansion.
No. Hit Play and start making questionable management decisions.
Open the game and sign in with your Google, Telegram or Discord account.
Astro Greed is in alpha. Features are growing and balance is learning to behave.
Found a colony, hire workers and satisfy their needs. Once nobody is starving, challenge other players on the market.
Jump into the alpha version, look after your team, and show everyone who the real Buffett is.
Play the alpha